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Unreal Engine often gets flack for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time


//media-entertainment.news-articles.net/content/ .. t-how-devs-use-it-and-the-pressures-of-time.html
Published in Media and Entertainment on Thursday, February 13th 2025 at 18:24 GMT by MSN   Print publication without navigation

  • Wukong, Frostpunk 2, Palworld, Stalker 2, Tekken 8, Silent Hill 2, and Avowed all have in common? Yes, that's right, they were all made using the game development package Unreal Engine 5 (UE5). Something that they also have in common is variable and somewhat confusing performance on PC.

The article discusses the common criticisms faced by Unreal Engine, particularly regarding performance issues like stuttering in games. It highlights that while Unreal Engine is often blamed, the real issues might stem from how developers utilize the engine and the time constraints they face. The example of "Avowed" is used to illustrate this point, where despite using Unreal Engine, the game's performance can vary based on development practices and optimization efforts. The piece suggests that the pressure to meet release deadlines can lead developers to cut corners on optimization, which in turn affects game performance. It emphasizes that the engine itself isn't inherently flawed, but rather, the implementation and management of development resources play a significant role in the final product's quality and performance.

Read the Full MSN Article at:
[ https://www.msn.com/en-us/news/technology/unreal-engine-often-gets-flack-for-games-running-poorly-or-stuttering-but-as-avowed-demonstrates-it-s-really-about-how-devs-use-it-and-the-pressures-of-time/ar-AA1z0ERe ]

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