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Classic Gaming Magazine 'Electronic Fun' Digitized & Free Online!
After celebrating the launch of its digital library earlier this year, the preservation-focused Video Game History Foun

Video Game History Foundation Revives Pioneering Magazine in Major Preservation Push
In a significant stride toward preserving the rich tapestry of video game history, the Video Game History Foundation (VGHF) has announced the complete digitization and free online availability of "Electronic Fun with Computers & Games," one of the earliest magazines dedicated to video games in the United States. This initiative not only safeguards a crucial piece of gaming's past but also democratizes access to primary sources that chronicle the industry's formative years. Launched in 1982, the magazine captured the zeitgeist of an era when video games were transitioning from arcade novelties to household staples, offering enthusiasts a window into the burgeoning world of digital entertainment.
The VGHF, a non-profit organization committed to the study and preservation of video game history, has long emphasized the importance of archiving ephemeral materials like magazines, manuals, and development documents. By making "Electronic Fun with Computers & Games" freely accessible on the Internet Archive, the foundation addresses a critical gap in historical resources. The magazine's full run, spanning from November 1982 to December 1984, comprises 26 issues, each brimming with reviews, previews, interviews, and cultural commentary that reflect the excitement and challenges of the early 1980s gaming scene. This period was marked by the rise of home consoles like the Atari 2600 and the Commodore 64, as well as the infamous video game crash of 1983, which the magazine documented in real-time.
Founded by Rusel DeMaria, a veteran games journalist who later contributed to notable works like the official strategy guide for "The Legend of Zelda," the magazine was published by Fun & Games Publishing. It emerged at a time when video games were still finding their footing in mainstream media. Unlike general computing magazines that occasionally covered games, "Electronic Fun" was laser-focused on the fun and interactive aspects of electronic entertainment. Its pages featured colorful covers, often adorned with pixelated artwork or photos of arcade cabinets, and content that ranged from in-depth game reviews to tips, tricks, and even reader-submitted letters. For instance, early issues hyped titles like "Pac-Man" and "Donkey Kong," while later ones grappled with the market saturation that led to the industry downturn.
One of the magazine's standout features was its "Fun Factor" rating system, a precursor to modern review scores, where games were evaluated on graphics, sound, challenge, and overall enjoyment. This system provided a structured way for readers to gauge new releases in an era before widespread internet forums or YouTube reviews. The publication also included interviews with key figures, such as game designers and industry executives, offering insights into the creative processes behind hits and flops alike. For example, an issue from 1983 might discuss the development of "E.T. the Extra-Terrestrial" for Atari, now infamous for its role in the crash, or preview emerging technologies like early personal computers that promised to revolutionize gaming.
The VGHF's effort to digitize this magazine involved meticulous scanning and archiving, ensuring high-quality reproductions that preserve the original layouts, advertisements, and even the tactile feel of the era's print media through digital emulation. This is part of a broader mission to combat the loss of historical artifacts. As physical copies of such magazines deteriorate or become rare collector's items, often fetching high prices on secondary markets, free digital access levels the playing field for researchers, historians, and casual fans. Kelsey Lewin, co-director of the VGHF, has highlighted how initiatives like this counteract the "digital dark age" where pre-internet media risks being forgotten. By partnering with platforms like the Internet Archive, the foundation ensures these materials are searchable and shareable, fostering academic study and public engagement.
Beyond mere preservation, the availability of "Electronic Fun" sheds light on the cultural context of early gaming. The magazine's articles often blended enthusiasm with critique, addressing topics like the educational potential of games, the rise of female gamers, and the societal debates around video game addiction—a conversation that echoes today's discussions on screen time and esports. It also captured the intersection of games with other media, such as tie-ins with movies and TV shows, illustrating how video games began infiltrating pop culture. For instance, features on "Tron" or "Star Wars" arcade adaptations show the symbiotic relationship between Hollywood and gaming, a dynamic that persists in modern blockbusters like "The Last of Us" adaptations.
This release builds on the VGHF's previous projects, such as archiving unreleased games, developer interviews, and rare prototypes. It underscores the foundation's advocacy for better legal frameworks around emulation and fair use, which are essential for preserving software that runs on obsolete hardware. Without such efforts, much of gaming's heritage could vanish, as consoles age and magnetic media degrades. The foundation encourages community involvement, inviting donations of physical items or volunteer scanning help to expand their library.
For today's gamers, flipping through these digital pages offers a nostalgic journey and a reminder of how far the industry has come. From rudimentary 8-bit graphics to today's photorealistic worlds, the evolution is stark, yet the core appeal—fun, challenge, and escapism—remains unchanged. Historians can analyze trends, such as the shift from arcade dominance to home computing, or the optimism before the 1983 crash that nearly derailed the industry. Educators might use the magazine to teach media studies, showing how journalism adapted to new technologies.
In essence, the VGHF's digitization of "Electronic Fun with Computers & Games" is more than an archival feat; it's a bridge connecting past and present. It invites a new generation to explore the roots of an industry now worth billions, ensuring that the stories, innovations, and missteps of early gaming are not lost to time. As the foundation continues to expand its efforts, this project stands as a testament to the power of preservation in celebrating and understanding video game history. Whether you're a retro enthusiast poring over vintage ads for games like "Pitfall!" or a scholar examining the economic impacts of the era, this resource opens doors to a vibrant chapter of digital culture that deserves to be remembered and studied.
Read the Full Eurogamer Article at:
[ https://www.eurogamer.net/video-game-history-foundation-expands-its-preservation-efforts-by-making-one-of-the-us-first-games-magazines-available-for-free ]
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