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Assassin's Creed Shadows is a gorgeous retread of tired RPG mechanics


//media-entertainment.news-articles.net/content/ .. s-a-gorgeous-retread-of-tired-rpg-mechanics.html
Published in Media and Entertainment on Tuesday, March 18th 2025 at 14:45 GMT by Polygon   Print publication without navigation

  • The historic setting is fascinating and impressive, and I'm still left wanting more

The article from MSN discusses the upcoming video game "Assassin’s Creed Shadows," which is set in feudal Japan and features dual protagonists, a shinobi named Naoe and a samurai named Yasuke. Despite its visually stunning setting and the promise of exploring a rich historical period, the game appears to heavily rely on familiar RPG mechanics that have been criticized for feeling repetitive and uninspired. The reviewer expresses disappointment over the game's adherence to Ubisoft's formulaic approach, including elements like skill trees, crafting, and a large open world filled with repetitive tasks. While the game introduces new elements like dynamic weather and a day/night cycle, these are seen as superficial enhancements to an otherwise predictable gameplay experience. The article suggests that while "Assassin’s Creed Shadows" might offer a visually appealing journey through Japan, it fails to innovate or evolve the series' gameplay mechanics, leaving fans and critics wanting more from the franchise.

Read the Full Polygon Article at:
[ https://www.msn.com/en-xl/entertainment/other/assassin-s-creed-shadows-is-a-gorgeous-retread-of-tired-rpg-mechanics/ar-AA1BaX2g ]

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