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Video Game Industry Draws Less Than 5% of Global Ad and Marketing Spend Despite 3.4 Billion Players, Dentsu Report Finds (EXCLUSIVE)


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  With more than 3.5 billion gamers worldwide, the video game industry is a ripe area for companies to spend their ad and marketing dollars on a large, captive audience. But according to a new report from Dentsu Gaming,

The article from MSN, titled "Video Game Industry Draws Less Than 5% of Global Ad and Marketing Spend Despite 3.4 Billion Players, Dentsu Report Finds: Exclusive," delves into the findings of a comprehensive report by Dentsu, a global advertising and public relations company. The report highlights the significant disparity between the number of video game players worldwide and the amount of advertising and marketing investment directed towards this sector. Despite the video game industry boasting an impressive 3.4 billion players globally, it receives less than 5% of the total global advertising and marketing budget. This revelation underscores a potential underutilization of a powerful marketing channel that reaches a vast and engaged audience.

The Dentsu report, titled "Gaming: The Next Frontier for Brands," provides a detailed analysis of the current state of the video game industry and its potential as a marketing platform. The report emphasizes that the video game industry is not just a niche market but a mainstream entertainment medium that rivals traditional media like television and cinema in terms of audience size and engagement. With 3.4 billion players, the video game industry has a reach that is hard to ignore, yet it remains underfunded in terms of advertising and marketing dollars.

One of the key findings of the report is the breakdown of the global advertising and marketing spend. According to Dentsu, the total global ad and marketing spend is estimated to be around $600 billion annually. However, only about $25 billion of this is allocated to the video game industry. This represents a mere 4.2% of the total budget, which is disproportionately low given the size of the gaming audience. The report suggests that this underinvestment is a missed opportunity for brands looking to reach a large and diverse demographic.

The report also delves into the demographics of video game players, highlighting that gaming is no longer a pastime dominated by young males. Instead, the player base is diverse, with significant representation from women, older adults, and people from various socioeconomic backgrounds. This diversity makes the video game industry an attractive platform for brands that want to reach a broad audience. The report notes that 46% of gamers are female, and the average age of a gamer is 35 years old, indicating that the industry appeals to a wide range of consumers.

Another important aspect covered in the report is the engagement level of video game players. Unlike passive forms of media consumption, such as watching television, gaming is an interactive experience that can foster a deeper connection between the player and the content. This high level of engagement makes video games an effective platform for advertising and marketing. The report cites examples of successful in-game advertising campaigns that have led to increased brand awareness and consumer engagement.

The Dentsu report also explores the various types of advertising and marketing opportunities available within the video game industry. These include in-game ads, product placements, branded content, and esports sponsorships. Each of these methods offers unique advantages and can be tailored to meet the specific goals of a brand. For instance, in-game ads can be seamlessly integrated into the gaming experience, providing a non-disruptive way to reach players. Product placements, on the other hand, allow brands to showcase their products within the game environment, creating a more immersive and memorable experience for players.

Esports, a rapidly growing segment of the video game industry, is also highlighted in the report as a promising avenue for advertising and marketing. With millions of viewers tuning in to watch competitive gaming events, esports offers brands a unique opportunity to reach a highly engaged audience. The report notes that esports viewership has been steadily increasing, with major tournaments attracting millions of viewers worldwide. Brands that sponsor esports events or teams can gain significant exposure and build strong connections with the gaming community.

The report also addresses the challenges and considerations that brands must keep in mind when investing in video game advertising and marketing. One of the key challenges is the need for creative and innovative approaches to in-game advertising. Traditional advertising methods may not be as effective in the gaming environment, where players are looking for an immersive and uninterrupted experience. Brands must therefore find ways to integrate their messages in a way that enhances rather than detracts from the gaming experience.

Another challenge is the need for targeted and personalized advertising. The diverse demographics of the gaming audience mean that a one-size-fits-all approach to advertising is unlikely to be effective. Brands must use data and analytics to understand the preferences and behaviors of different player segments and tailor their advertising strategies accordingly.

The Dentsu report concludes by emphasizing the untapped potential of the video game industry as a marketing channel. With 3.4 billion players and a highly engaged audience, the industry offers brands a unique opportunity to reach a large and diverse demographic. However, the current level of investment in video game advertising and marketing is disproportionately low, indicating a significant opportunity for brands to increase their presence in this space.

In summary, the MSN article based on the Dentsu report provides a comprehensive overview of the video game industry's potential as a marketing platform. Despite the industry's massive reach and engaged audience, it receives less than 5% of global ad and marketing spend. The report highlights the diverse demographics of gamers, the high level of engagement, and the various advertising and marketing opportunities available within the industry. It also addresses the challenges and considerations that brands must keep in mind when investing in video game advertising. Overall, the report underscores the untapped potential of the video game industry and calls for increased investment from brands looking to reach a large and diverse audience.

Read the Full Variety Article at:
[ https://www.msn.com/en-us/entertainment/gaming/video-game-industry-draws-less-than-5-of-global-ad-and-marketing-spend-despite-34-billion-players-dentsu-report-finds-exclusive/ar-AA1HKW8I ]

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